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My code is supposed to play a file from an AVAudioPlayerNode through my custom Audio Unit (V3) and render offline to an output file using manualRenderingMode. This seems to work fine if the file is mono or stereo, but as soon as more than tow channels are present, it stops working. The output file has the correct number of channels and the… (Show more)
in AVFoundation (Audio)
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I am using AVAudioEngine to analyse some audio tracks and quite often the `while engine.manualRenderingSampleTime < sourceFile.length {` loop takes a moment to start receiving audio data. Looking at the soundwave looks like the input is simply delayed. This wouldn't be a problem if the length of the buffer would vary depending on this latency but… (Show more)
in Core Audio