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I'm porting an iOS game to Mac Catalyst. When launched the game starts in a small window and seems to ignore the provided dimensions from code. Is there are a way to controll the window resolution or even better make it run in fullscreen?The following post https://stackoverflow.com/questions/58526250/is-it-possible-to-use-full-screen-in-mac-catalyst suggests making additional mac bundle, but it looks a bit hacky and wondering if it might cause App store submission failure. Is there any official documentation or guidance on the matter ?
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by stdomi.
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