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In reference to Guideling 4.7:Guideline 4.7. HTML5 games distributed in apps may not provide access to real money gaming, lotteries, or charitable donations, and may not support digital commerce. This functionality is only appropriate for code that’s embedded in the binary and can be reviewed by Apple. This guideline is now enforced for new apps. Existing apps must follow this guideline by September 3, 2019.My work does qualify for this clause, I am referring to the gambling centric restrictions here.I require clarification on this point. The intent seems to be to keep all business logic in the native app, but the wording sounds like all HTML5 content is just not allowed.I was expecting to be able to use a WKWebView to render the game content in WebGL, with all the code contained within the app, and all the business logic including anything to do with digital commerce handled by the app and not the web view. The webview is only used to render content, with a simple interface to update data between the WebView and the native app. Nothing would be downloaded, and no network requests would be performed. This would only be used for rendering.Is this approach allowed, or would that still result in an app rejection or a risk of rejection?Thank you, this is a very important distinction.
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by sstark.
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