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Hello,Some.app created in xcode, sent to me for testing. Gatekeeper would not open it. As an admin I allowed it - worked great. Our clients will not be able to run this so I started investigating signing mac apps (10 years experience signing iOS apps).After some time...I have notarized and stapled my app (all through cli) and all of the emails from apple and cli commands show success. I can open the app myself on my machine now (I could not previously without approving).I zipped it and sent it to someone to open and Gatekeeper said no to with the dev id reason.There a deep learning curve for signing an unreal mac app, unsure of that is still the problem even though I eventually got approved from apple and it opens now etc.Any ideas for understanding why everything seems ok but clearly is not?
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