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Hello Apple People,Have a really basic question about the API of RealityKit.Question:Am I correct in that Realitykit has two ways to add an AnchorEntity to the scene.AnchorCollection?First way would be:SummaryAdds an anchor to the scene’s list of anchors.Declarationfunc addAnchor(_ anchor: HasAnchoring)Second way would be:SummaryNo overview available.Declarationfunc append(_ entity: Scene.AnchorCollection.Element)Observation:If you "dig into the weeds of the Realitykit " API you will see this:typealias Scene.AnchorCollection.Element = HasAnchoringI believe one could think of the RealityKit code this way:func append(_ entity: HasAnchoring)I know this is a basic question, but Any Apple Devloper or kind soul intrested in helping a fellow Apple coder would be much apprecated.We all learn by sharing what we knowSmartdog