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Hello. I have just updated the SDK that our app relies upon, and with no other changes I am now finding that the app won't launch on remote users computers (it runs fine on mine). When a user tries to launch the app they recieve the message that the developer cannot be verified, however I am using the same build script that I've always used (which includes notarisation and stapling), and when I inspect the app bundle it shows as notarized. The error I am getting in the console is "ASP: Security policy would not allow process:.." but nothing else - any ideas what I should be looking at? Thanks Richard
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Hi All I need to be able to capture the audio being sent to a specific audio driver (such as internal speakers) and manipulate it - is there a specific API that allows me to capture audio without inserting anything into the audio graph? (Use case is to add audio to an NDI video feed for ingestion into another application) Thanks!
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Hi AllSecond question on AVAudioEngine - not sure if anyone will be able to answer..There is generally something very odd with it on macOS and the documentation is little help..I have a setup where if the channel count of my default input device is greater than the channel count of my default output device no audio will come from the engine. I can see from a tap that audio is reaching the output node, but nothing actually comes out.Looking at it again, it appears that the issue is more that if my default input device has outputs available then the default output device is ignored. When setting the default output device to a device with both inputs and outputs, but with a "normal' default input device results in expected behaviour (audio comes in and audio goes out)I can't see any examples that offer much help - so other than buffering the data and playing back from an additional audioEngine is there a way to fix this?ArrrgggghhhhhThanksRichard
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HelloI am attempting to use an AVAudioEngine to mix a microphone feed with a track. I need the user to be able to select which input device to use (if they have more than one microphone attached), and which output device to use (headphones/speaker/something else)I have been able to change the default output device by using engine.outputNode.auAudioUnit.setDeviceId(xx) as long as I do not instantiate the engine.inputNode.It appears that - unless I use the system default input and output - I am only able to change the input and output nodes to a single device which must have both inputs and outputs. Changing the device on one node appears to also change the device on the other and so an error is thrown when you attempt to start the engine if the device does not have both inputs and outputs available.Is anyone able to advise whether this is intended behaviour? It's clearly possible to have different devices on the inputs and outputs as that is the default state of the engine - but is this some internal magic inside the machine??Any ideas would be gratefully appreciated!ThanksRichard
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I'm attempting to upload a new version of an app last updated a year or so ago. I am getting an email from apple stating that"ITMS-90713: Missing Info.plist value - A value for the Info.plist key 'CFBundleIconName' is missing in the bundle 'com.richardwilliamson.whybrapp.watchkitapp'. Apps built with iOS 11 or later SDK must supply app icons in an asset catalog and must also provide a value for this Info.plist key. For more information see http://help.apple.com/xcode/mac/current/#/dev10510b1f7.""Most references I can find to this state that it's to do with migrating to an asset catalogue, however I did that quite a while ago without issue. This seems to be something to do with the watch app, but I am struggling to see any way to fix it.Any ideas much appreciated.
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HelloI'm just starting the process of getting one of my apps working with the new Mac OS (Catalyst), however I have run into a problem with manipulating NSIndexPaths. When I try to init an indexpath with let indexPath = IndexPath(row: 0, column: 0) I get the errorShowing Recent MessagesUndefined symbol: (extension in UIKit):Foundation.IndexPath.init(row: Swift.Int, section: Swift.Int) -> Foundation.IndexPathWhich suggests that this extension hasn't been ported across yet - any ideas??ThanksRichard
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