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I tried through sandbox account and testlight external testers with the same result:   The very first time a user attempts to purchase, he gets the prompt "Sign in required" and needs to enter his apple ID and password. After clicking Buy, another prompt appears "Confirm your app purchase" where the user needs to enter the apple id and password… (Show more)
in In-App Purchase
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With a lot of traditional software you buy it once and then pay a lesser price for occasional major version updates. I kind of liked that model, but it's not directly supported by the app store. What is the recommended replacement - subscriptions? I can see a few ways to do it...   1. A subscription (probably yearly). If the subscription expires,… (Show more)
in App Store
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Any one else noticing that when you have your device language as Spanish and region to US or Latin America, the AVSpeechSynthesisVoice speakes with a Spanish (Spain) accent? Seems like it's not picking the right voice. Ie, she pronounces "cinco" like "thinco".
in AVFoundation (Audio)
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Does anyone use this? I can't get it working. I'm talking about code in normal swift files, not playgrounds.   Example:   /// ![testdiagram](/Users/me/fullpathto/test-image.png)… (Show more)
in Xcode IDE and Editor
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If I have a NavigationView, and a root view with an `Int` in its model, I can push other views with a Binding<Int> to that model, and if any of the pushed views updates the Int, everything re-renders as expected. But this only works if the root's model is State<Int>. If instead I have an `ObservableObject` with an Int property, it doesn't work.… (Show more)
in SwiftUI
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The CGSize it returns is not the same one I get if I manually combine the rectangles for each line in the frame. I can get the same *width* (depending on which options I use with CTLineGetBounds), but never the same height. Does anyone know how it's calculating the height?   Rob
in Text and Fonts
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I have the following code in my mainview:   var body: some View {… (Show more)
in SwiftUI
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Maybe this is too abstract or vague, but I'm wondering if the pattern is familiar to anyone.   I have a color gradient editor view with a color picker subview that edits the color of the currently selected gradient stop. The design that makes sense to me is to have the gradient editor create a model object for it's color picker, a sort of adapter… (Show more)
in SwiftUI
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Here's a weird one. Do I need to do something different to handle Pencil taps, or is this a bug?   The following code shows a standard `Button`, and a few of custom Views called `SelectButtons`. The `Button` registers a tap with a Pencil or finger, as expected. The `SelectButtons` only work with my finger, on my iPad Pro. The Pencil taps don't… (Show more)
in SwiftUI
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I am currently able to do the following in swiftUI: 1. on a button tap, update a model object property 2. update a 'separate' swiftUI view (I call it a cell view) that has an @observedObject reference to the model object What I want to do: while updating the cell view, I want to draw attention to it by pulsing its background colour. so the… (Show more)
in SwiftUI
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I've been using protocols to help model a hierarchy of different object types. As I try to convert my app to use SwiftUI, I'm finding that protocols don't work with the ObservableObject that you need for SwiftUI models. I wonder if there are some techniques to get around this, or if people are just giving up on "protocol oriented programming" when… (Show more)
in SwiftUI
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