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I was really hoping to use SpriteKit in my app but am finding that the FPS drops from near 60 to 30 or less when the NSWindow that contains the scene is sized to fit more than around 50% of the screen on my MacBook Pro 17" under El Capitan 10.11.4 (yes I know it's old hardware but this is a problem specific to full screen mode and users could… (Show more)
in SpriteKit