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As title says, I have a point cloud gathered from ARKit depth data and I want to 1. Create a mesh, then 2. Calculate the mesh's volumeI looked into QHull briefly, but the only Swift implemention I found of it was 4 year old, unmaintained code, and it wasn't written straight forward enough for me to feel comfortable using it - I might take another look in the meantime.Another thing I tried was Python interoperability and one of the python packages which does this like Scipy, but Python interoperability isn't yet available for iOS.I need to show this app to stakeholders in ~2 weeks, and I have a few other things I need to get done besides this.Any other ideas? I'm trying to come up with an algorithm but I think this is just a very hard problem. I'm leading towards doing this in the cloud temporarily. I don't think stakeholders will be happy that everything isn't happening on the device, but it might be a saving grace while I find a better solution.Also I should note: the real problem here is creating the triangulated mesh, once you have that it's easy to get a mesh's volumeThanks!
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