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Since upgrading my iPad mini to iOS 12.2 and xcode to 10.2, I've had the following problem...   SKTexture.cgImage() returns an image the size of the visible image rather than the original image that the SKTexture was created with. I need to get a CGImage the size of the texture, and not just the visible pixels.   A very simple example... I have… (Show more)
in SpriteKit