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In the official ducument article 'Image Filter Graph with Heaps and Fences',there is a initialise function initWithMetalKitView which call createScratchHeap to blits the contents of _imageTextures[i] to heapTexture.Is there a prossibility that before the blit completed the commands in the drawInMTKView would read the uncompleted texture resource?
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by lvfulong.
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