In WWDC standalone watch app talk, Apple mentioned that iPhone app is now optional. How do you submit a standalone watch app without the iPhone app? Have been asking in WatchKit forum and no answer for months. Thanks!
Hi, Now that WatchOS 6 is out, Apple told us that we could develop standalone app for Apple Watch. I did, but now, how can I submit the app watch in Itunes connect ? When I'm clicking on "new app", I can only choose "IOS" or "TvOS".... Thank you for your help
We encountered an issue in App Store Connect that has been stuck for months. App Store reviewer rejected our submission and say our App Preview content is not appropriate (including self promoting ad…). OK, we removed the video. What happened next is weird. We got rejected again and received feedback that the App Preview content is not… Show more
I am trying to upload my first Catalyst game to Mac App Store. After many troubles, I successfully created an entry in Mac App Store, then the last part - during submission, it says that "Profile is not a "Mac Catalyst App Store" profile! Then I try to create a profile, but during creation - I can't get pass this page "Generate a… Show more
I just made a mac catalyst app and the Bundle Id shown in Xcode is "maccatalyst.com.xxx.xxx". However I cannot register a Bundle Id in the App Store Connect with the same name. I tried several times and find the problem might be Bundle Id cannot be start with "maccatalyst". In this situation, I cannot upload the app build to App Store Connect… Show more
My old Objective-C game converted to Mac Catalyst almost perfectly, even including keyboard support! Only 1 thing does not seem to work: gamepad. The game does support gamepad on iPad (and I just tested it with SteelSeries MFi controller), but the same controller does not work on the same converted game using the same controller connected to… Show more
In an app ported to Mac Catalyst, the camera interface always turned out to be blank. I have checked: the capabilities includes "Camera", the privacy setting in info.plist is there (the iPad app shows the camera fine), and I even try to include front camera for UIImagePickerController. if UIImagePickerController.isSourceTypeAvailable(.camera)… Show more
Porting a game to Mac Catalyst - but window is quite small. Is it possible to start in full screen?
Thanks! And Enter full screen did work. Just that I can't figure out a way to trigger the menu programmatically. There is another issue when not able to go to full screen - the window title covered top part of screen in window mode (thus covered high score, etc), and in full screen it is not an issue. It seems that I need to handle both in…