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I'm developing an AR app in which the character jumps when the user does an abrupt "jump" with the phone (sharp lift of the device). The problem I'm seeing is that this can often cause the device to lose tracking even if the camera is staying focused in the same point and the movement is very short. It seems the sharper and faster the movement (even if lasting only a fraction of a second), the worse the drift. If the movement is sharp enough, all of the models and planes seem to go flying off into space.Is there anything that can be done to prevent this or is my control model concept doomed within the current limitations of ARKit / current gen hardware?
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by kmil81.
Last updated
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