Posts

Post marked as solved
6 Replies
1.8k Views
I'm implementing an example app using ARKit + SceneKit. In order to do hittest on scenekit objects(nodes) in the scene, I used ARSCNView.hittest() and it worked well. However when I draw same scene with SCNRenderer(I'm writing also an offscreen renderer) and try to do hittest with SCNRenderer.hittest() but it doesn't return any results.I assumed the range of input points should be only inside of GPU viewport which is SCNRenderer.currentViewport. But it doesn't work Any idea how to do properly do hittest with SCNRenderer?Thanks in advance
Posted
by jinukwon.
Last updated
.