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I am swizzling CAMetalLayer.nextDrawable using the code provided on StackOverflow in this answer so I can save the textures from each drawable.@objc func newNextDrawable() -> CAMetalDrawable? { // After swizzling, originalNextDrawable() actually calls the real nextDrawable() let drawable = originalNextDrawable() // Save the drawable nextDrawableExtPropertyData._currentSceneDrawable = drawable return drawable }However, when running in Instruments, this code is spawning a bunch of leaks involving CAMetalDrawable and NSMutableArray (I think the drawables are referencing arrays). I don't see these same leaks if I don't swizzle.Anyone know why this would be leaking?Thanks.
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