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It seems weird to me that OcclusionMaterial hides objects for points of view on both sides, but other Materials like SimpleMaterial are unidirectional, only anticlockwise polygon meshes are visible by default. It's inconvenient in case when you create two polygons of same geometry and position but with opposite top faces, and one of these layers is OcclusionMaterial. As a result, Occlusion Material gets stuck with the second layer. Here is my example, animated piston.
Version with Occlusion Material replaced with red material.
Version with Occlusion Material.
Is it possible to make Occlusion Material one side visible? Was this feature made on purpose?
Thanks!
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