I created a new project using the Augmented Reality App template in Xcode 10.1. Running this app with no changes results in 2 warnings when running through Xcode on an iPhone XS Max. Same error occurs whether tethered or connecting via network. Running the same code through Xcode on an iPhone 7 Plus results in no errors. Any ideas why? (Log… Show more
Hi there, we have a problem when building our AR app and testing on iPhone 6s and 7, both running on iOS12.1. The App is built in Unity 2018.3.11, XCode 10.1 and ARKIt 1.5 as image Anchors are not supported in 2.0. A setup with 35 Image Anchors is connected to 35 video files that shall play when detected. All was fine when using up to 10 Image… Show more
35 images is too many. You'll need to reduce the set. See: https://developer.apple.com/documentation/arkit/arworldtrackingconfiguration/2941063-detectionimages Performance Considerations Image detection accuracy and performance are reduced with larger numbers of detection images. For best results, use no more than around 25 images in…
Any idea when "AR QuickLook" will natively support vertical plane pinning? Is there any chance that it is under development currently and will be out for developers?
I am working on an object segmentation problem in AR space and we are using ARKit2. ARKit has this object scanning and detection capability which finds out interesting points (features) and uses them for detection. I was thinking of clustering these extracted features and segmenting the object using a weakly-supervised approach. ARKit gives… Show more