Posts

Post not yet marked as solved
1 Replies
867 Views
Apple Photos has support for "Optimize iPhone Storage" within iCloud Photos that removes Videos and Photos off the device when device storage is constrained. Is there a way to test this on simulators? Specifically, I'd like to know if it would be possible to make a Video always require a download so I can ensure my app handles downloading iCloud videos gracefully. I've tried signing in to iCloud on the simulator but it never seems to load my photos and videos. Thanks in advance!
Posted
by externvar.
Last updated
.
Post marked as solved
5 Replies
1.5k Views
The Photos Library has a new level of permission called PHAccessLevelAddOnly which grants access to a selected set of assets defined by the User. In my personal side project app, I render a custom Camera Roll UI and when I select "Select Photos..." and give access to a few photos the following occurs: The selected photos appear normally in my UI The unselected photos appear with a very low resolution in my UI Is there a way to leverage PHAsset/PHFetchResult/PHAssetCollection etc. to query for only the Photos my app has access to? Thanks in advance!
Posted
by externvar.
Last updated
.
Post not yet marked as solved
0 Replies
370 Views
I want to test a situation where a video has been optimized off the device and requires an iCloud download before uploading it.I've been able to test this on my physical device since I have a lot of old videos that have been optimized off my device.However, I'm unable to test this on Simulator even with the feature enabled after signing into iCloud on the simulator.Is there currently a way to simulate a video as being in Optimized Storage state and thus requiring a download?Thanks a bunch!
Posted
by externvar.
Last updated
.