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Hi, looking forward to trying this out! Couple questions: How are the workflows stored? Can the workflows themselves be versioned in source control so that changes to the build can be tracked and rolled back if needed? For Unity games on iOS, the Xcode project is generated and not usually committed in a scm repo. Will there be a way to start an xcode cloud build without a source repo, downloading the zipped xcode project? (Or would we need to commit the generated folder to a git repo and then start a build from there.)
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Hi,Does the appstoreconnect API support retrieving the estimated download size after App Thinning? If not, is there a place to request additions to the API?Monitoring the estimated download size after Apple processing would be very helpful since this is tricky to monitor locally. In our apps we optimize for minimal initial download size.The "Build" object seems the most related, but it doesn't include App Thinning estimated download sizes.https://developer.apple.com/documentation/appstoreconnectapi/build/attributesThanks!
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