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Hi, looking forward to trying this out! Couple questions:
How are the workflows stored? Can the workflows themselves be versioned in source control so that changes to the build can be tracked and rolled back if needed?
For Unity games on iOS, the Xcode project is generated and not usually committed in a scm repo. Will there be a way to start an xcode cloud build without a source repo, downloading the zipped xcode project? (Or would we need to commit the generated folder to a git repo and then start a build from there.)