Greetings, when I run my iOS 13 app in a iOS 11 simulator some of the colors in my asset catalog were incorrectly dsiplayed. Some colors came up as if the iOS 11 device was in dark mode and some colors were correct. Ideally it should have worked just as it does on iOS 12. I assumed that since named colors were available in iOS 11 that on on that… Show more
The documentation says that `onCommit` is "The action to perform when the user performs an action (usually the return key) while the TextField has focus". This worked well in the beta 1 of Xcode 11, but in the beta 2 this seems broken, and `onCommit` is never called. Am I missing something? In the meanwhile I've sent a feedback (FB6168738).
I'm getting an issue where compiling both my macOS and iOS frameworks in Release modes (i.e., Archive) in Xcode 10.2. This happens with both Swift 4.2 and with Swift 5. I can get it to stop hanging by either: Changing Compilation Mode from Whole Module to Incremental Changing Optimization Level from Optimize for Speed to either Optimize for Size… Show more
Hi! I'm facing the same issue with release builds, and enabling runtime checks in debug builds only makes the build complete as usual. As far as I understand this is a workaround, but is there something I can do/investigate in my project/sources to fix it? Or is it something related to the build system I cannot do anything about? Thanks!