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Hi,I am using Unity with ARKit in an Iphone 8 and trying out the scene UnityARImageAnchor where markers can be tracked and become anchors in the scene.I am trying to track this marker set https://github.com/artoolkit/artoolkit5/blob/master/doc/patterns/Cubes/cube00-05-a4.pdfwhich I printed with a 26 mm edge length and I set the size of the marker correctly in Unity and verified it in Xcode. Even though the marker is clearly seen in the iPhone screen, the tracking is very bad and most often the marker cannot be tracked. I tried also with the same markers but with 58 mm edge length and it works much better, however its a bit strange how the smaller one yields such a bad tracking performance in comparison.Any ideas why the size should have such a large impact, even though the image displayed in the screen for the small marker has a good resolution and of a good size? Is it that ARkit is using an image with much lower resolution for the tracking?Thanks!
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by araujokth.
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Hi,I am running Unity with ARKit in an Iphone 8 and running the scene UnityARImageAnchor where a marker can be tracked and become an anchor.I was following this tutorial https://blogs.unity3d.com/2018/02/16/developing-for-arkit-1-5-update-using-unity-arkit-plugin/ and I manage to track a custom marker image and display the AxesPrefab on top of it. The marker is tracked very well when the marker is not moving, but the update of the axes is very slow when the marker is moving (maybe around 1 Hz?). Was wondering if this is the normal/expected behaviour or I have to do some changes in my scene?Thanks!
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by araujokth.
Last updated
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