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I am currently porting an OpenGL rendering backend to Metal (on macOS).100% repro:1. Press run App in Xcode.2. Press frame capture button.3. A correct looking view appears. [immediately]4. The mouse pointer turns into the rainbow ball. [immediately]5. The mouse pointer disappears. [after 5-15 seconds]6. The external screen shuts off. [after another 15-30 seconds]7. The system reboots. [after about 1-3 minutes]It's very possible that I am sending some broken data down the command queue,buta) from what I see it looks exactly identical to the capture from the game templateb) I see (partially) correct render results when not capturingc) Writing slightly broken metal code shouldn't crash the systemAny idea what I might be doing wrong?
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by andreasOM.
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