Regarding the requirement to deliver a UI that adapts to different screen sizes next spring, is there a minimum size? Making sure the app looks good at 320 x 568 (like on iPhone SE) a good minimum?
I have a fragment shader that samples a texture (a kCVPixelFormatType_32RGBA Core Video image buffer) and returns the result of the sampling... And from my limited understanding, I can set the texture pixel format to MTLPixelFormatRGBA8Unorm or MTLPixelFormatRGBA8Uint, right? If I set it to Unorm, should I set my the type of the texture as half… Show more
I downloaded Xcode 11 beta 7 but when I check version in About, it shows Xcode 11 beta 6. However, build number match information on the download page. Probably just a typo, right?
I wanted to update my test device to the latest 13.0 beta so I could re-test my recent modifications (mainly support for the Black mode) but my device wants to download iOS 13.1 beta instead. Does Apple will release a iOS 13.0 GM? How will I be able to test with iOS 13.0 if I can only update to iOS 13.1?