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I reinstalled the macOs from macOS recovery, Then installed the new Xcode 15, Everything worked fine but when I tried to commit my code the commit button does not showing. The image from my Xcode app:
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by TheComet.
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This message keep apear in debug window but the app run fine:"SKView: ignoreRenderSyncInLayoutSubviews is NO. Call _renderSynchronouslyForTime without handler"Did anyone Know why this message keep apearing, and this is my view controller code where I think the message come from: override func viewDidLoad() { super.viewDidLoad() // Set scene size var factor = view.frame.size.height / sceneHeight if view.frame.size.width / factor < sceneWidth { factor = view.frame.size.width / sceneWidth } let sceneSize = CGSize(width: view.frame.size.width / factor, height: view.frame.size.height / factor) if let skView = self.view as! SKView? { let gameScene = GameScene(size: sceneSize) gameScene.scaleMode = .aspectFit skView.presentScene(gameScene) skView.ignoresSiblingOrder = true skView.showsFPS = true skView.showsNodeCount = true skView.showsDrawCount = true skView.showsQuadCount = true skView.showsFields = true skView.showsPhysics = true } }
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when I design my spriteKit app and play it on the iPhone 6s its look OK, but when I try to play it on iPhone X all the sprites are stretching becouse the diffrent in th ei phones screen sizess so how can I fix it
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by TheComet.
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