Posts

Post not yet marked as solved
0 Replies
513 Views
Friends,I'm considering to purchase TexurePacker: is this any good for SpriteKit in saving up more spaces or getting better performance?Will TexturePacker further reduce the size of textures on top of TextureAltas which is from SpriteKit?Or any other benefits we can gain from it on top of SpriteKit's TextureAltas?Is there any lovely friend who has experienced both TexturePacker and SpriteKit's textureAtlas, App Slicing or Thinning and On demand-resources? (The person who both knows this and who is willing to answer this would be sweet for me!)I'm considering TexurePacker: is this any good for SpriteKit in saving up more spaces or getting better performance? It is from www.codeandweb.comMy intention is making my game app (iOS, iPadOS and Mac only) smaller while getting better frame rate from TextureAtlas, meaning that smaller images will perform better.I'm very confused because I don't understand much what TexturePacker itself will provide.: I need to know this before purchasing the app.Please help me!
Posted
by Sungwook.
Last updated
.
Post not yet marked as solved
2 Replies
600 Views
Seeing the explanation "Compares the parameter node to the receiving node." and the name of function, it sounds like " comparing the receiver with the parameter node".However, "true if the node is a descendant of the parent node; otherwise false." down the description gives me different thought about it that it exists to check if the parameter node is a child node of the receiver.I couldn't get it right just by seeing the explanation: it is not clear.Here it goes the link I'm refer tohttps://developer.apple.com/documentation/spritekit/sknode/1483078-isequalI'm very confused at the description isEqual(to node: SKNode) -> BoolDo anyone give me a clear explanation about this?Thanks in advance.
Posted
by Sungwook.
Last updated
.