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Question. Is there a way to hook up the Apple Vision Pro to the Mac for development without using the $299 dongle? I was thinking of a USB-C cable from the battery to the Mac. Someone mentioned wireless, but usually one has to connect first.
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I've been working on a visionOS platform for my existing app. I added the visionOS platform in App Store Connect. In Xcode 15.2, I set the destination to 'Any visionOS Device (Designed for iPad, arm64)'. The App Store Connect visionOS platform does not see the build. It does show up as an iOS build on Test Flight. I don't see anyway to designate the build as a build that the visionOS destination sees. Also, the upload failed when I tried to set the version for the app as 1.0. It went through when I put the version as a number higher than my iOS app version.
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Is there anyway to do the following basic outline with the exception of a modal presentation? It seems like there should be some additional input that designates a modal transition. But I cannot find one. NavigaitonStack NavigationLink .navigationDestination
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I have modified two of my apps to run on visionOS and I see that in App Store Connect, one add a visionOS Platform. My question is, why would I want to do this if I can't upload a visionOS binary? Would it be to work on the metadata? Also, I would like to have my visionOS binary evaluated. Is there any way to do this at this time? It appears that only iOS or iPadOS apps are being evaluated.
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I get the following message when I try to run this app in Xcode. Could not launch AppName. Runningboard has returned error 5. Please check the system logs for the underlying cause of the error. Interestingly, the destination Mac (Mac Catalyst) destination does launch. The funny thing is there is a companion app almost exactly like this one that launches fine. Any help with this would be greatly appreciated. Xcode helped me to file a feedback. The number is FB13206919.
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I can use the option key to bring up the two dots and I can add the shift key to move around the dots, but when I untouch the shift key, one dot moves across the map instead of the dots staying together. Is this even a feature that should work on the visionOS simulator?
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Xcode 15 beta is giving me the following warning for my Mac App (Mac Catalyst), SDK: macOS destination. Only one native Mac app can be added to the App Store. I don't see the warning on Xcode 14.3.1. What gives? I don't see anything about this in the release notes for the beta version.
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I posted this before and thought I had fixed it, but I did not. I have an app which used to work well but now fails to launch the destination Mac (Designed for iPad). It builds fine, but doesn't launch. It does launch as aa Mac Catalyst app and if I modify the bundle id slightly, it launches as a Mac (Designed for iPad) app. I have a very similar, and I mean very similar, project that does not have this problem. I have automatically managing signing checked. would like and appreciate any help you can give me that would help me to solve this problem. I had a feedback on this, but closed it when I thought I had fixed the problem by changing the bundle id, running and then changing the bundle id back. I get the following error information. Could not launch “App Name” Domain: IDELaunchErrorDomain Code: 20 Recovery Suggestion: Runningboard has returned error 5. Please check the system logs for the underlying cause of the error. User Info: { DVTErrorCreationDateKey = "2023-09-27 03:23:51 +0000"; DVTRadarComponentKey = 968756; IDERunOperationFailingWorker = IDELaunchServicesLauncher; } The operation couldn’t be completed. Launch failed. Domain: RBSRequestErrorDomain Code: 5 Failure Reason: Launch failed. Launchd job spawn failed Domain: NSPOSIXErrorDomain Code: 153
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I have an app with a TabView. The tabItems look fine on the iPhone, but one is cut off on the iPad. See the picture below. The code is simple. Here it is. .tabItem { Label("Saved", systemImage: "lock.fill") } On the iPhone, the image is positioned below the text. On the iPad, the image is positioned before the text. 'Save' would work, but that's not correct either. I'm using Xcode 15 and my minimum deployment is iOS 17. Anybody have a work around for this?
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