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Hi, is it possible to localize the text for the ARKitCoachingOverlay? https://miro.medium.com/v2/resize:fit:640/format:webp/1*FDzypCQtuU10Ky203NQr-A.png I`m developing with Unity and use this sample script provided: https://github.com/Unity-Technologies/arfoundation-samples/blob/main/Assets/Scenes/ARKit/ARKitCoachingOverlay/ARKitCoachingOverlay.cs So in the best case, you can describe how I can get translations working for German. Thanks
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by Prashants.
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Hi devs,we've got an app rejection and the next step is:"Please demonstrate your relationship with any third-party brand owners represented in your app."I tried to google and also searched this forum but couldn't find a clear answer/instruction. Therefore I seek your help. Of course I wrote Apple in the resolution center but I didn't get a message back until now, so I'm trying to reach out to the community.Project setup:"We": Developer of the app with an App Store account where the app should be published."Agency": Our client, an agency without AS account."Client": Big company without AS account.The app contains the name and logo of the "client". This seems to be a problem for Apple now and therefore the rejection. Here's the complete message in the resolution center:Guideline 4.1 - Design - CopycatsYour app or its metadata appears to contain misleading content. Specifically, your app includes content that resembles [CLIENT] without the necessary authorization.Please see attached screenshots for details.Next StepsPlease demonstrate your relationship with any third-party brand owners represented in your app.There's a screenshot of the splashscreen attached where the logo of the "client" is shown. Also later in the app the logo is visible. The rejection is of type "metadata rejection" not "binary rejection". Other threads with the topic but no clear answer https://forums.developer.apple.com/message/204451#204451 and https://forums.developer.apple.com/message/218370#218370Anyone else had this issue? How did you resolve it?Thanks!
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by Prashants.
Last updated
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