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Hello,I have a question about the option "Rebuild from Bitcode" in Xcode while distributing an archive for Development or Ad Hoc. In my app, the build setting "Enable bitcode" is set to NO. Then I archive the app and want to distribute it, but I'm not sure about the option "Rebuild from Bitcode". Since the project setting for enabling the bitcode is set to NO, do I have to deselect the "Rebuild from Bitcode" option? What would happen if I left it on? Does it matter at all if it's on or off since the build setting is set to NO? I'm also using external framework (Crashlytics) to detect any crashes, would this option "Rebuild from Bitcode" have any effect on it whether it's on or off?Best Regards,Petar Antonov
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Hello,We've switched to Xcode 11 and are currently working on iOS 13 support for our app, but we've ran into a strange problem. We're using an external framework to make in app video calls and are using their latest version, which supports iOS 13.We've received an error connected with this framework while distributing an archive of our app and have reached out to them for a solution. Their response was that we have to keep using Xcode 10 in order for their framework to work properly because Xcode 11 doesn't support VOIPs as of yet.Is the statement that VOIPs aren't supported in Xcode 11 correct, and if yes when should we expect it to be supported?Also, they state that Xcode 11 is not stable yet and that they're waiting for a stable version to make their Xcode 11 support. Is this true?Best Regards,Petar Antonov
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by Pesho.
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