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Hello folks!I started recently to code a swift playgroundbook for my iPad Air 2018. I am using UIKit and ARKit. I am writing the code on an iMac and then exporting the playgroundbook to my iPad. The ARKit scene is just very basic. After the scene is started it will try to detect a plane surface. If it found one you can spawn an object by pressing on the screen. So yesterday I updated my iPad from (i think) iPadOS 10 to iPadOS 13.3. Before I updated it everything was fine but now the ARKit scene won't work anymore. Everytime I start the scene it tries to detect the plane surface and when it detects one the playground crashes. Other scenes with UIKit are working fine with iPadOS 13.3.Do you have any idea how to fix that?Thank you 🙂
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by Mitjax.
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