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I posted this in Dec to Apple feedback, but haven't heard anything back. I was hoping they would fix it issue, but nothing has happened.When I updated to Catalina from Mojave, all of my .atlas images no longer display properly. They are cut in half vertically. I've found it's only an issue with atlases and with pngs that have alpha.Here is example code.. let debugImage = SKSpriteNode(imageNamed: "barNo.png") debugImage.position = CGPoint(x: 0, y: 100); self.addChild(debugImage) let debugImageb = SKSpriteNode(imageNamed: "barNoNoAlpha.png" debugImageb.position = CGPoint(x: 0, y: -100); self.addChild(debugImageb)The image with no alpha displays the whole image. The one with alpha only diplays the left side of the image. Like I wrote above, this used to work in the game I was making. Anyone have ideas? I really do not want to have to convert hundreds of images and modify code for something that used to work. Thanks
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by MadPig.
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