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Hi,I try to debugging the shader, but GPU capture will crash on command buffer commit function if I don't click the capture button within 2~3 seconds after the game started rendering.And when I got a capture within the 2~3 second windows, the xcode sometimes will crash with following info in the reporter:pplication Specific Information: ProductBuildVersion: 10B61 ASSERTION FAILURE in /Library/Caches/com.apple.xbs/Sources/IDEFrameworks_Fall2018/IDEFrameworks-14460.46/IDEFoundation/Initialization/IDEInitialization.m:661 Details: Deallocating NSView off MainThread: -[DBGLLDBSession _cancelAndClearAllSessionThreadActionsWithActionsLockAlreadyTaken] called -[NSControl dealloc] from non-main thread. Set the default 'IDEMainThreadChecker_DisableHardAssertions = 1' to disable this. Function: void _IDEApplicationMainThreadCheckerReportCallback(const char *) Thread: <NSThread: 0x7ffb176e22d0>{number = 347, name = (null)} Hints: Backtrace: 0 -[IDEAssertionHandler handleFailureInFunction:fileName:lineNumber:assertionSignature:messageFormat:arguments:] (in IDEKit) 1 _DVTAssertionHandler (in DVTFoundation) 2 _DVTAssertionFailureHandler (in DVTFoundation) 3 _IDEApplicationMainThreadCheckerReportCallback (in IDEFoundation) 4 __ASSERT_API_MUST_BE_CALLED_FROM_MAIN_THREAD_FAILED__ (in libMainThreadChecker.dylib) 5 checker_c (in libMainThreadChecker.dylib) 6 trampoline_c (in libMainThreadChecker.dylib) 7 handler_start (in libMainThreadChecker.dylib) 8 -[DBGVariablesViewContentProvider .cxx_destruct] (in DebuggerUI) 9 object_cxxDestructFromClass(objc_object*, objc_class*) (in libobjc.A.dylib) 10 objc_destructInstance (in libobjc.A.dylib) 11 object_dispose (in libobjc.A.dylib) 12 _DVTInvalidation_HardAssertDidInvalidateDeallocSuper (in DVTFoundation) 13 __destroy_helper_block_.294 (in DebuggerUI) 14 _Block_release (in libsystem_blocks.dylib) 15 _Block_release (in libsystem_blocks.dylib) 16 _Block_release (in libsystem_blocks.dylib) 17 -[__NSArrayM removeAllObjects] (in CoreFoundation) 18 -[DBGLLDBSession _cancelAndClearAllSessionThreadActionsWithActionsLockAlreadyTaken] (in DebuggerLLDB) 19 __80-[DBGLLDBSession _cancelAndClearAllSessionThreadActionsByFirstTakingActionsLock]_block_invoke (in DebuggerLLDB) 20 _dispatch_client_callout (in libdispatch.dylib) 21 _dispatch_lane_barrier_sync_invoke_and_complete (in libdispatch.dylib) 22 DVTDispatchBarrierSync (in DVTFoundation) 23 -[DVTDispatchLock performLockedBlock:] (in DVTFoundation) 24 -[DBGLLDBSession _cancelAndClearAllSessionThreadActionsByFirstTakingActionsLock] (in DebuggerLLDB) 25 DBGLLDBSessionThread(void*) (in DebuggerLLDB) 26 _pthread_body (in libsystem_pthread.dylib) 27 _pthread_start (in libsystem_pthread.dylib) 28 thread_start (in libsystem_pthread.dylib) abort() calledI am using Xcode 10.1 and iPhone XS Max with iOS 12.1.2, really appreciate if anyone can give me some idea what could cause these crashes?Thanks,Kai
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by Kai_NaN.
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