I'm developing a custom keyboard, and I would like certain data to sync across the user's devices. In the containing app, that's straightforward, and I already have my keyboard and containing app sharing data. But if the user makes a change on a device while the custom keyboard is displayed on another device, I don't see any straightforward way of… Show more
In Xode 11.4, I encounter a failure in my project. When running my project, it was successfull in Xcode 11.3. Now in Xcode 11.4 I get the failure message: Target Integrity: Building for ios simulator but the linked library ' my_library.a ' was built for may OS + ios. The library " my_library.a is pointed to architecture: x86_64 and arm64 and… Show more
It is often simply not possible to get the library from a third-party vendor fixed. We don't call the library code on simulator, but prior to Xcode 11.4 we at least could build and run everything else. Now we can't do that. We need to be able to link libraries and frameworks on a per-destination basis.
I know that UISearchDisplayController was depricated in iOS 8, but it has continued to work well through iOS 12. In iOS 13 Beta UISearchDisplayController crashes an app whenever the search bar keyboard is used. Has support for UISearchDisplayController been removed from iOS 13 or is this a bug in iOS 13 beta? UISearchDisplayController still… Show more
I'd like to make a macOS app that composites one or more video camera streams into an output stream that can then be used by another app as a capture device for an AVCaptureSession. Is this possible? Looking through AVFoundation and Core Media docs, there's nothing obvious. I realize I may need to create a driver, that's fine, but I don't really… Show more
App Validation failing on bare dylib due to “Couldn't find platform family for 'libopencv_world.4.1.1.dylib'”
We've been trying to submit an app linking against a bare dylib (that is, it's not part of a framework). It's by itself in the .app/Frameworks/ folder. But I get a rejection from App Validation: Couldn't find platform family for "libopencv_world.4.1.1.dylib". Coulnd't find CFBundleSupportedPlatforms in the Info.plist or LC_VERSION_MIN in the… Show more
We build some C++ code that uses Tensorflow Lite on multiple platforms. I'm trying to link it into our iOS build. I created a universal shared library with a couple of shared libraries built by that team. They build them as individual shared libraries with one architecture per file (one for macOS, one for iOS arm64, and one for iOS x86). I put the… Show more