Trying the "People Occlusion" sample for ARKit 3 and I have to say that it's very impressive! And it's delightful to see that it can also occlude up-close hands. HOWEVER, I have to say that the depth assigned to hands is way out of whack. See attached image: The vase is supposed to be sitting on the table. The occlusion applied to the hand… Show more
I've been checking out the ARKit 3 beta examples and am specifically interested in tracking a person's body while ALSO using person segmentation. (Use case: a person moves among virtual objects, and those objects react to approximated collisions with the user's body. Body Detection used to generate approximate collision for the user's body, and… Show more
After a little more checking I see that FrameSemantics is only about 2D information related to the frame. So probably what I want is to create an ARBodyTrackingConfiguration and then add the .personSegmentationWithDepth semantic. However, this appears to be unsupported. Can anyone confirm or provide more info on this?