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I'm currently developing an iOS game which has consumable (add 3 lives) and non-consumable (infinte lives) IAPs.If I purchase the consumable with my sandbox user, it tells me it's already been purchased and will be restored. Also, when the game is restarted, it will pile on all purchases of the consumable, so I end up with 15+ lives.My App Store Connect setting seem to fine (I'm missing meta data, but I don't think this should be problem while still developing, no?).Has anyone had a similar issue?
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by Graig.
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