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Hi guys How could I control the opacity of the ModelEntity or mesh in RealityKit?
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by Gerry915.
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Hi guys,In session 603, it has been mentioned that ARView provides 2 different grounding shadow, a simple drop shadow or a more accurate ray trace shadow. However, I can only turn the grounding shadows on and off in renderOptions using .disableGroundingShadows. Is there a way I can switch those 2 shadows render? And I've also noticed that if there is only one object in the ARView, the grounding shadow is solid, but if I put more than one object into the ARView the shadow will fade off. If I put 10 default box in one scene, I can barely see any grounding shadow. Any idea how the grounding shadow works?
Posted
by Gerry915.
Last updated
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