Posts

Post not yet marked as solved
0 Replies
353 Views
Hi There,We are building a new face tracking app called Faceacting, we use the true depth camera of Iphone 10 (and higher), we work with ARkit for the AR face tracking features, next to that we are developing the app in Unity.We are building the app with a team of about 8 people for almost 10 months at 11-11-2019 we have scheduled our MVP launch into the app store.Here some prototype videos of the app: https://www.instagram.com/faceacting_appBecause we aim for a high level of realism in the app, we also face our challenges, as the app is demanding a lot of CPU and GPU and therefore after running the app for about 1.50 min (IOS12.4.1) the framerate drops from 60 FPS to 44 FPS, it looks like some sort of safety kicks in to protect the Iphone for overheating. We are in the middle of the optimization process for the MVP, we already made big steps forward but are still not there (yet)First thing I want to ask the community, how does it work on the forum, do we seek contact with an Apple engineer and we discuss our problems with them directly, or do we post our “problems” here on the forum and we see if the community can help us?Hope to hear some feedback soon.Best,Mark
Posted Last updated
.