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hi,Following Function is getting called when an objected detected by Arkit:func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) { if let objectAnchor = anchor as? ARObjectAnchor { print("added"); } }I want a trigger which tells me that object is removed from the screen. I tried following functionfunc renderer(_ renderer: SCNSceneRenderer, didRemove node: SCNNode, for anchor: ARAnchor) { if let objectAnchor = anchor as? ARObjectAnchor { print("removed"); } }Is there any other way to do that?
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