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When I open a volumetric window, it appears slightly to the right of its parent (SwiftUI window) is this normal (it's not centered on the horizontal axis)? I was expecting the center (x axis) of the volumetric window to be aligned with the center of the parent (x axis of the SwiftUI window). Is this a bug in the simulator, or is it an intentional choice by Apple? (Some of Apple's documentations show this offset, which leads me to think that it is a deliberate choice... However, I don't understand the reason of this design decision...).
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Are there any technical recommendations regarding the display of a 3D scene in VisionOS? I am particularly looking to know: the maximum recommended number of polygons (e.g., display within a volume, throughout the entire space...) the maximum recommended resolution of an HDR/EXR image used as a lighting source (e.g., 2K?) the maximum recommended resolution of a png or jpeg/equirectangular texture used as a 360 background Has anyone equipped with a headset conducted tests? Thank you!
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I do not encounter any problems during the upload which seems to proceed correctly (success message at the end)... However, I cannot view the builds from the interface (App Store Connect). I've been testing different options (re-build, test on another computer, cache cleanup...) for several hours without success ;-( @Apple: I need urgent help please
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What is the correct approach to save the image (eg. CVPixelBuffer to png) obtained after calling the captureHighResolutionFrame method? "ARKit captures pixel buffers in a full-range planar YCbCr format (also known as YUV) format according to the ITU R. 601-4 standard" Should I change the color space of the image (ycbcr to rgb using Metal)?
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