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Since the release of iOS 13 we experience increasing crash-rate within GameKit.#1: Number one crash for iOS 13Crashed: com.apple.main-thread 0 libobjc.A.dylib 0x1b4ec1030 objc_retain + 16 1 GameCenterFoundation 0x1e1e26aa0 -[GKAchievementDescription initWithInternalRepresentation:] + 96 2 GameCenterFoundation 0x1e1e27314 __85+[GKAchievementDescription loadAchievementDescriptionsForGame:withCompletionHandler:]_block_invoke.122 + 220 3 CoreFoundation 0x1b5184d90 __invoking___ + 144 4 CoreFoundation 0x1b5054bd0 -[NSInvocation invoke] + 300 5 GameCenterFoundation 0x1e1e76f44 -[NSInvocation(GKProxyHelpers) _gkInvokeOnce] + 28 6 GameCenterFoundation 0x1e1e68e08 __53-[GKDaemonProxy connection:handleInvocation:isReply:]_block_invoke + 32 7 libdispatch.dylib 0x1b4e4b610 _dispatch_call_block_and_release + 24 8 libdispatch.dylib 0x1b4e4c184 _dispatch_client_callout + 16 9 libdispatch.dylib 0x1b4dfe1d0 _dispatch_main_queue_callback_4CF$VARIANT$mp + 1044 10 CoreFoundation 0x1b50fc3c4 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 12 11 CoreFoundation 0x1b50f73b8 __CFRunLoopRun + 2004 12 CoreFoundation 0x1b50f68bc CFRunLoopRunSpecific + 464 13 GraphicsServices 0x1bef62328 GSEventRunModal + 104 14 UIKitCore 0x1b918c6d4 UIApplicationMain + 1936#2: Number two: -[__NSArrayM objectAtIndexedSubscript:]: index 0 beyond bounds for empty arrayFatal Exception: NSRangeException 0 CoreFoundation 0x1a87a3278 __exceptionPreprocess 1 libobjc.A.dylib 0x1a84cc0a4 objc_exception_throw 2 CoreFoundation 0x1a87f85d8 -[__NSCFString characterAtIndex:].cold.1 3 CoreFoundation 0x1a868d6f4 -[__NSArrayM objectAtIndexedSubscript:] 4 GameCenterUI 0x1c83e14f0 -[GKNotificationBannerViewController supportedInterfaceOrientations] 5 UIKitCore 0x1ac19d4c4 -[UIViewController __supportedInterfaceOrientations] 6 UIKitCore 0x1ac18e8f4 -[UIViewController _preferredInterfaceOrientationGivenStatusBarAndDeviceAndOrientation:] 7 UIKitCore 0x1ac7c4278 -[UIWindow _updateToInterfaceOrientation:duration:force:] 8 CoreFoundation 0x1a86fe9ac __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ 9 CoreFoundation 0x1a86fe9f4 ___CFXRegistrationPost1_block_invoke 10 CoreFoundation 0x1a86fdd54 _CFXRegistrationPost1 11 CoreFoundation 0x1a86fda20 ___CFXNotificationPost_block_invoke 12 CoreFoundation 0x1a8679d38 -[_CFXNotificationRegistrar find:object:observer:enumerator:] 13 CoreFoundation 0x1a86fd370 _CFXNotificationPost 14 Foundation 0x1a8a59cf8 -[NSNotificationCenter postNotificationName:object:userInfo:] 15 UIKitCore 0x1ac77b2f8 -[UIApplication _stopDeactivatingForReason:] 16 UIKitCore 0x1abf6e7d4 -[_UISceneLifecycleMultiplexer _performBlock:withApplicationOfDeactivationReasons:fromReasons:] 17 UIKitCore 0x1abf6eb14 -[_UISceneLifecycleMultiplexer _evalTransitionToSettings:fromSettings:forceExit:withTransitionStore:] 18 UIKitCore 0x1abf6e3d8 -[_UISceneLifecycleMultiplexer uiScene:transitionedFromState:withTransitionContext:] 19 UIKitCore 0x1abde66f8 -[UIScene _invalidate] 20 UIKitCore 0x1ac9ac7f4 -[UIWindowScene _invalidate] 21 UIKitCore 0x1ac782158 -[UIApplication workspace:willDestroyScene:withTransitionContext:completion:] 22 UIKitCore 0x1ac34d268 -[UIApplicationSceneClientAgent scene:willInvalidateWithEvent:completion:] 23 FrontBoardServices 0x1ad8019ac -[FBSSceneImpl _callOutQueue_agent_willDestroyWithTransitionContext:completion:] 24 FrontBoardServices 0x1ad829748 __84-[FBSWorkspaceScenesClient _queue_invalidateScene:withTransitionContext:completion:]_block_invoke_2 25 FrontBoardServices 0x1ad80c390 -[FBSWorkspace _calloutQueue_executeCalloutFromSource:withBlock:] 26 FrontBoardServices 0x1ad8295c0 __84-[FBSWorkspaceScenesClient _queue_invalidateScene:withTransitionContext:completion:]_block_invoke 27 libdispatch.dylib 0x1a84711cc _dispatch_client_callout 28 libdispatch.dylib 0x1a841a0f8 _dispatch_block_invoke_direct$VARIANT$mp 29 FrontBoardServices 0x1ad84e210 __FBSSERIALQUEUE_IS_CALLING_OUT_TO_A_BLOCK__ 30 FrontBoardServices 0x1ad84dedc -[FBSSerialQueue _queue_performNextIfPossible] 31 FrontBoardServices 0x1ad84e404 -[FBSSerialQueue _performNextFromRunLoopSource] 32 CoreFoundation 0x1a8721090 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ 33 CoreFoundation 0x1a8720fe8 __CFRunLoopDoSource0 34 CoreFoundation 0x1a87207d0 __CFRunLoopDoSources0 35 CoreFoundation 0x1a871b8cc __CFRunLoopRun 36 CoreFoundation 0x1a871b16c CFRunLoopRunSpecific 37 GraphicsServices 0x1b2553328 GSEventRunModal 38 UIKitCore 0x1ac785d0c UIApplicationMain#3: Number threeCrashed: com.apple.main-thread 0 libobjc.A.dylib 0x1a0526238 objc_retain + 8 1 GameCenterFoundation 0x1ce12e940 __85+[GKAchievementDescription loadAchievementDescriptionsForGame:withCompletionHandler:]_block_invoke.122 + 224 2 CoreFoundation 0x1a07f8724 __invoking___ + 148 3 CoreFoundation 0x1a06c1280 -[NSInvocation invoke] + 344 4 GameCenterFoundation 0x1ce181e84 -[NSInvocation(GKProxyHelpers) _gkInvokeOnce] + 32 5 GameCenterFoundation 0x1ce173304 __53-[GKDaemonProxy connection:handleInvocation:isReply:]_block_invoke + 36 6 libdispatch.dylib 0x1a0497bb0 _dispatch_call_block_and_release + 32 7 libdispatch.dylib 0x1a049900c _dispatch_client_callout + 20 8 libdispatch.dylib 0x1a04a4cd8 _dispatch_main_queue_callback_4CF + 968 9 CoreFoundation 0x1a076ce20 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16 10 CoreFoundation 0x1a0767b7c __CFRunLoopRun + 1980 11 CoreFoundation 0x1a0767098 CFRunLoopRunSpecific + 480 12 GraphicsServices 0x1aa8d1534 GSEventRunModal + 108 13 UIKitCore 0x1a48877ac UIApplicationMain + 1940Can it be fixed on our side? Any ideas on the root causes?Thank you.
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