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Is it possible to dynamically compile a shader (at runtime) using something like MTLDevices makeLibrary, and convert that over to a SwiftUI ShaderLibrary? In theory it looks like it should be possible - ShaderLibrary can be initialised with a data parameter which according to the docs is a compiled shader library, but I'm not sure how I'd go about converting a MTLLibrary to data. Is this possible at all?
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by AndyQ.
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Following the sample notes at https://developer.apple.com/documentation/widgetkit/creating-lock-screen-widgets-and-watch-complications, when I try to preview the Watch widget, I get an error saying: Cannot preview in this file WidgetEntryPointFactory' does not conform to NonUIEntryPoint RemoteHumanReadableError: Type 'WidgetEntryPointFactory' does not conform to NonUIEntryPoint (in framework at path /System/Library/PrivateFrameworks/ChronoCore.framework/Support/WidgetPreviewsExtensionAgent.bundle) ================================== |  MessageSendFailure: Message send failure for <ServiceMessage 187: update> App widgets preview fine though. Am I doing something obviously wrong?
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by AndyQ.
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When trying to connect to another Mac running Big Sur (beta 5) using file sharing (smb or afp), it won't accept the username/password. The dialog just shakes and won't connect. I could connect from a Mac running Bug Sur to another Mac running Catalina fine but not the other way around. Anyone got a workaround? Reported as FB8520247
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by AndyQ.
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Was doing a little bit of scripting with python and pillow, and discovered that it can't open the Preview app from /Applications/Preview.app.Checked from the command line and sure enough, the Preview.app doesn't show in /Applications.However, looking in /Applications using Finder then the Preview.app is there (and info shows its path is /Applications/Preview.app).I'm assuming that this is something to do with the partitioning changes but wanted to see if anyone know why this would happen, if it was a bug and if there was a workaround.
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by AndyQ.
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