Post not yet marked as solved
Please let me know is it possible to use additional map channel? (here is a screenshot from 3ds max: https://i.imgur.com/UJXkkwa.png )For example, if I'd like to apply all basic textures to 1st map channel and transparency/opacity map to the 2nd map channel.And is USD file support animated UVs?Thank you!
Post not yet marked as solved
Hello, I have an animation 0-520 frames and after conversion to USDZ file, it's looped.How can I stop animation after the final frame?Thank you!
Post not yet marked as solved
Hello, I'm trying to convert alembic animation to .USDZBut have one issue, hope you can help me to solve it)So my problem is - some part of the object goes lower than the origin (0,0,0)https://i.imgur.com/waaUTbZ.png3D model: https://i.imgur.com/N7JEcqO.pngAnd when I'm converting animation to the .usdz - an origin placed to the lowest point of the animated object:In the presentation, I saw that there is an OcclusionMaterial for these purposes.Here is a link to the video (from 28:41 min): https://developer.apple.com/videos/play/wwdc2019/603/As I understand correctly I have put a plane with the OcclusionMaterial and it will hide geometry under that plane:https://i.imgur.com/37Zn63X.jpgBut when I'm trying to recreate this method I have got this result: https://i.imgur.com/YYea1KQ.pngAn origin is still underneath and the plane is visible (Here is a link to the files: http://bit.ly/TestAnimationFilesCan someone explain what am I doing wrong?Thank you!!!
Post not yet marked as solved
Hi there!Can I apply an animated texture (image sequence, .gif or .mov) to 3d model?For example, I'd like to apply an animated texture to the screen of a TV 3D model.Is there any way how to do that?Thanks!