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I tried the sample code from 'Customizing workouts with WorkoutKit' all works fine on the simulator, however, I have the following error when testing on device (iPhone SE):
Error Domain=WorkoutKit.StateError Code=0 "(null)"
On launch, this is associated with 'failed to retrieve scheduled plans'. Also the same when requesting authorization.
Any ideas on this one?
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I am using the template Augmented Reality App and I have imported Apple's toy_robot_vintage.usdz into the Experience.rcproject file using Reality Composer. When I run the app, I have the following error:
_validateTextureView:557: failed assertion `Texture View Validation texture usage (0x01) doesn't specify MTLTextureUsagePixelFormatView (0x10)' warning: could not find Objective-C class data in the process. This may reduce the quality of type information available.
(lldb)
There is a Thread1: signal SIGABRT error in the generated code for Experience.swift on the line:
let anchorEntity = try Experience.Box.loadAnchor(contentsOf: realityFileSceneURL)
Any ideas on how I can approach this? Thanks in advance.
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I have been working on the SwiftUI Tutorial (Creating a WatchOS App), all was progressing well until step 5 (Adding the Map View, project builds without errors). Unfortunately, I now have an error:PotentialCrashError: WatchLandmarks.app may have crashedWatchLandmarks.app may have crashed. Check ~/Library/Logs/DiagnosticReports for any crash logs from your application.XCode: Version 11.2.1 (11B500)MacOS Catalina: 10.15.1 (19B88)Any ideas?