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I don't recall the sample SpriteKit and SceneKit (Hello World and rotating jet plane) projects requiring so much memory prior to iOS 12.  Using Xcode 10.0, memory debug indicates requirements of 73.9MB and 63MB respectively for these example projects.  My app assigns an overlaySKScene to a SCNView; so its memory requirements are much higher than… (Show more)
in SpriteKit
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Hi, we have some memory issue with the ios12 beta 12. We use Unity as game engine. Our game use a large ammount of memory (around 550mo on ios11).   We test our game on ios12 and we can no more launch some part of the game because our game came above 650MB so it crashs on 1GB device (iphone6 for example). So we have made some memory test.  … (Show more)
in iOS 12 beta
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Why does a MTLHeap allocated texture use so much more memory than a device allocated texture?   Taking a 1080x1920 (+mipmaps) texture allocation:   device: ~11MB heap:   ~21MB     It's even more out of control when you're allocating an 4xMSAA buffer for an iPhone X sized display. A view of 1125x2172 pixels takes: heap: 128MB device: 40MB  … (Show more)
in Metal