Xcode Update for iOS 13.2?

Hi,

I can't develop with my iOS 13.2 devices right now. Xcode 11.1 doesnt' support iOs 13.2 yet.

Where is the required update, I can't find it?


Regards,

Kai

Replies

Seconded, I hope it's a small delay!

Seen this recent argument, I mean thread?


Did they SERIOUSLY release iOS 13.2 BEFORE XCode 11.2?


Cleaned up since. Point was to interim via 11.2b

13.3 is on deck already? ....sigh...


Thanks for the info.


What happened to being able to just cable your device to Xcode and waiting for it to collect symbols.


>there were serious compatibility issues between 13.2 and Homepod.


Seen this engineering team meeting video from late yesterday?


h ttps://www.liveleak.com/view?t=uno4n_1572165363


Ken.

Seriously, how many days? 😠

Welcome to the side effects of a toxic yearly release cycle.


That said, you can convince Xcode 11.1 to support SDK 13.2.

Download 13.2-beta and run it once to make it install the tools.

Edit preferences to use the command line tools from 13.2.

Deploy to a device once to make it create the iOS Device Support files.

Afterwards you should be able to deploy and debug to iOS 13.2 devices using Xcode 11.

Same here I opened a Feedback too apple, and they basically told me to use the beta.. they may have well said: "***** to be you!"



Beta is not the same as the official release, and the size of the install on my space limited MacBook is not welcomed.



I feel that both the iOS and XCode should come out at the same time or else make the new iOS available on the current ide version.

n.

>Got a screenshot?


If you mean the mean girls linked thread, it was the original 'use the beta as a fallback' thread and that suggestion has since propagated, so...

Changing the Toolchain is a possible workaround, yes.

I do not understand why Apple releases iOS 13.2 without XCode supporting it.

Incredible.

Am I losing my mind? I can't find even find where to download the Xcode beta? Did they pull it or something?

Betas pulled. Everything but TF (by request) and some older seeds.


Note the 11.2 update in the MAS claims iOS 13.2 support...

Xcode 11.2 just came out but it's still broken. I just tried compiling my Watch app and got this error:


Unable to install "[insert app name] WatchKit App"

Domain: com.apple.dtdevicekit

Code: -402653083

--

App installation failed

Domain: com.apple.dtdevicekit

Code: -402653083

Failure Reason: Could not connect to the device.

User Info: {

DVTRadarComponentKey = 487927;

"com.apple.dtdevicekit.stacktrace" = (

0 DTDeviceKitBase 0x000000011bd6c6e7 DTDKCreateNSError + 109

1 DTDeviceKitBase 0x000000011bd6cde9 DTDK_AMDErrorToNSError + 792

2 DTDeviceKitBase 0x000000011bdac56a __90-[DTDKMobileDeviceToken installApplicationBundleAtPath:withOptions:andError:withCallback:]_block_invoke + 164

3 DVTFoundation 0x000000010333e156 DVTInvokeWithStrongOwnership + 73

4 DTDeviceKitBase 0x000000011bdac301 -[DTDKMobileDeviceToken installApplicationBundleAtPath:withOptions:andError:withCallback:] + 1589

5 IDEiOSSupportCore 0x000000011bc34a25 __118-[DVTiOSDevice(DVTiPhoneApplicationInstallation) processAppInstallSet:appUninstallSet:installOptions:completionBlock:]_block_invoke.352 + 4523

6 DVTFoundation 0x000000010346f3ba __DVT_CALLING_CLIENT_BLOCK__ + 7

7 DVTFoundation 0x0000000103470a92 __DVTDispatchAsync_block_invoke + 809

8 libdispatch.dylib 0x00007fff6763f583 _dispatch_call_block_and_release + 12

9 libdispatch.dylib 0x00007fff6764050e _dispatch_client_callout + 8

10 libdispatch.dylib 0x00007fff67645ace _dispatch_lane_serial_drain + 597

11 libdispatch.dylib 0x00007fff67646452 _dispatch_lane_invoke + 363

12 libdispatch.dylib 0x00007fff6764fa9e _dispatch_workloop_worker_thread + 598

13 libsystem_pthread.dylib 0x00007fff6789971b _pthread_wqthread + 290

14 libsystem_pthread.dylib 0x00007fff6789957b start_wqthread + 15

);

}

--

Ok, they release XCode 11.2 now!


New major bug if a UITextFiled gets used:

Could not instantiate class named _UITextLayoutView because no class named _UITextLayoutView was found; the class needs to be defined in source code or linked in from a library (ensure the class is part of the correct target

There's a long thread about this:

https://forums.developer.apple.com/thread/125287


Bug showed in 11.1 as well.


Is it a custom textField?

Did you create in code (some report it works that way)


If so, could you show its code ?

No it's not a custom Textfield - good old plain UITextFiled created in a Storyboard.

Running on iOS 13.2 devices / simulator is fine. Only older iOS version crash.