There are strange artifacts being rendered when running my SpriteKit game on macOS Catalina (10.15)
Steps to reproduce:
Just create a new SpriteKit game for macOS from the default Xcode template, and you should see these artifacts appear.
Device:
MacBook Pro (13-inch, 2016, Four Thunderbolt 3 Ports)
Intel Iris Graphics 550 1536 MB
Note that SceneKit appears to be unaffected.
Not really sure what I should do as there doesn't seem to be a fix. Tried all types of settings (debug mode, release mode, ignoresSiblingOrder, etc.) Might be time for me to finally learn Metal 🙂