Final Cut Pro X is crashed

I just upgraded to beta 8 and FCPX is crashed whenever I open the app. I tested with empty library but it's same. Reinstalling the app isn't work. Here is the head of crash log. Anybody had same issue?


```

Process: Final Cut Pro [856]

Path: /Applications/Final Cut Pro.app/Contents/MacOS/Final Cut Pro

Identifier: com.apple.FinalCut

Version: 10.4.6 (342230)

Build Info: ProEditor-34223000026000000~1

App Item ID: 424389933

App External ID: 830604740

Code Type: X86-64 (Native)

Parent Process: ??? [1]

Responsible: Final Cut Pro [856]

User ID: 501



Date/Time: 2019-09-10 23:54:02.254 -0700

OS Version: Mac OS X 10.15 (19A558d)

Report Version: 12

Bridge OS Version: 4.0 (17P50553c)

Anonymous UUID: F51328D8-177B-E31D-09AA-85094C0CFB4E



Sleep/Wake UUID: C3595477-D6FA-414D-A052-5DCCF7E324DE



Time Awake Since Boot: 810 seconds

Time Since Wake: 590 seconds



System Integrity Protection: enabled



Crashed Thread: 0 Dispatch queue: com.apple.main-thread



Exception Type: EXC_CRASH (SIGABRT)

Exception Codes: 0x0000000000000000, 0x0000000000000000

Exception Note: EXC_CORPSE_NOTIFY



Termination Reason: LIBSYSTEM, [0x2]



ID Vend/Dev

9d9e 687f1002

Seconds Ago ID Type

1300.0 9d9e Attach



Application Specific Information:

assertion failure: "((void *)0) == tsd->NSCurrentOpenGLContext" -> %lld

—˙ÿíˇˇ

```

Accepted Reply

Its Monday, beta 9 out... just like I thought!! Hope it fixes FCPX, still downloading...

Update working for me.

Replies

Same exact behavior.

Sketch crashes with the same error =(

Same problem for me too! Will keep an eye on this thread for an update.


I've tried everything to get it to work but no luck 😟

Anything that uses openGL and the display link will crash. The application that I've written also crashes.


I've submitted a bug to apple.

Same problem 😟
Did you find how to fix it?

Process: Final Cut Pro [6965]

Path: /Applications/Final Cut Pro.app/Contents/MacOS/Final Cut Pro

Identifier: com.apple.FinalCut

Version: 10.4.6 (342230)

Build Info: ProEditor-34223000026000000~1

Code Type: X86-64 (Native)

Parent Process: ??? [1]

Responsible: Final Cut Pro [6965]

User ID: 501



Date/Time: 2019-09-13 17:02:11.103 +0300

OS Version: Mac OS X 10.15 (19A558d)

Report Version: 12

Bridge OS Version: 3.0 (14Y905)

Anonymous UUID: D5775FB9-EF96-164C-568C-59912E212B56



Sleep/Wake UUID: 0F6356A3-61CE-4255-88D0-619168776C4B



Time Awake Since Boot: 37000 seconds

Time Since Wake: 10000 seconds



System Integrity Protection: enabled



Crashed Thread: 0 Dispatch queue: com.apple.main-thread



Exception Type: EXC_CRASH (SIGABRT)

Exception Codes: 0x0000000000000000, 0x0000000000000000

Exception Note: EXC_CORPSE_NOTIFY



Termination Reason: LIBSYSTEM, [0x2]



Application Specific Information:

assertion failure: "((void *)0) == tsd->NSCurrentOpenGLContext" -> %lld

—*_


Model: MacBookPro14,2, BootROM 200.0.0.0.0, 2 processors, Intel Core i7, 3,5 GHz, 16 GB, SMC 2.44f1

Graphics: kHW_IntelIrisGraphics650Item, Intel Iris Plus Graphics 650, spdisplays_builtin

Memory Module: BANK 0/DIMM0, 8 GB, LPDDR3, 2133 MHz, 0x802C, 0x4D5435324C31473332443450472D30393320

Memory Module: BANK 1/DIMM0, 8 GB, LPDDR3, 2133 MHz, 0x802C, 0x4D5435324C31473332443450472D30393320

AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x171), Broadcom BCM43xx 1.0 (7.77.105.1 AirPortDriverBrcmNIC-1429)

Bluetooth: Version 7.0.0f4, 3 services, 27 devices, 1 incoming serial ports

Network Service: Wi-Fi, AirPort, en0

USB Device: USB 3.0 Bus

USB Device: Apple T1 Controller

Thunderbolt Bus: MacBook Pro, Apple Inc., 41.3

Thunderbolt Bus: MacBook Pro, Apple Inc., 41.3

I’m having the same issue. Unfortunately, I think its effecting any application the uses OpenGL.

Same problem here.

Adobe Character Animator 2.1.1 is also affected and we filed a RADAR for it (55341498).


DT

My Too From France i have the same problem.

Unfortunalty for me i have to give my final edit on monday ! SHAME on me to have done this beta update !!!!!

Please Apple, could you update and correcting the problem for monday ???


Kind Regards

Having the same issue. Raised a ticket through the Feedback Email system, no reply yet. Also upgrading to Pro Video Formats 2.1 is not compatible with Catalina.
I'm not having any isues with any other Apps. It's so strange that the Pro Apps team haven't kept up with the MacOS Development Team. Catalina releases in October.
I've just been on the phone to Final Cut Support team and they wont Support FCPX in MacOSX Catalina Beta.

I've tried everything I know to rectify this.

Hopefully FCPX will have an update fairly soon.

Same issue here. I have reached out everywhere I know to reach out and all I get is crickets, (apparently I reached out too much as I got a nice note from Apple telling me to stop reaching out on public forums), my bad.

It amazes me that FCP folks didnt see this coming or know anbout it and get ahead of it.

I have cleared preferences, reinstalled and still nothing. I really need FCP X to open and function.

If anybody figures out a resolve I would sure love a heads up.


Thanks in advance -

Chris

Ohhh thank god it's not just me then.. So we are all having same problem.. Hope it gets a fix real soon!

I think I will no longer use the beta version of the system.

H!

Have you figured something out with your own app?

I am experiencing the same crash, assertion failure: "((void *)0) == tsd->NSCurrentOpenGLContext" -> %lld, in my own app on macOS Catalina 10.15 beta 8 (build 19A558d).

My application uses VLCKit, which in turn relies upon OpenGL, to stream IP cameras; what is interesting, is that it does not crash when I launch and leave it be, but it crashes as soon as I switch to a different URL (which causes the current playback session to be terminated and a new one to be started).

I tried performing the same operation using the latest VLC application (File > Open Network) and the result is the same: it works the first time, crashes immediately with the next URL.

What is worst, my own app attached to the Xcode debugger does not point to a specific part of my code, it just logs "Message from debugger: Terminated due to signal 9".

I am very worried that Apple might have killed OpenGL sooner that expected, so any suggestions is very much appreciated.

Thanks!

After a bunch of attempts, FCPX still didn't work in beta 8, so I had to re-assemble a short project I was working on in the latest build of Premiere Pro (clean install of version 13.1.4 build 2) and it ran quite smoothly. Fortunately, I worked from a bunch of already rendered clips so it wasn't too much of a hassle. After Effects also works fine (an older version already on my MacbookPro, 16.0.0 - build 235).