//An error appears in the code. I'm an aspiring developer. Learn. The application uses UITextField to enter the minimum and maximum range of numbers. Then a random number from this range should be written to the Label.
import UIKit
import GameplayKit
class ViewController: UIViewController {
@IBOutlet weak var labelResult: UILabel!
@IBOutlet weak var imageView: UIImageView!
@IBOutlet weak var textFieldFrom: UITextField!
@IBOutlet weak var textFieldTo: UITextField!
@IBOutlet weak var actionButton: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
labelResult.font = labelResult.font.withSize(30)
actionButton.setTitleColor(.white, for: .normal)
actionButton.backgroundColor = .blue
}
@IBAction func selectionButton(_ sender: Any) {
textFieldTo.text = "100"
textFieldFrom.text = "0"
var lowestValue: Int? = Int(textFieldFrom.text!)
var highesttValue :Int? = Int(textFieldTo.text!)
labelResult.text = "\( init(randomSource: GKRandom, lowestValue: lowestValue, highestValue: highesttValue))". //Problem
}
}