Hey guys, I'm joining this thread, can't believe it.
The **** "Balance Carried Forward" is showing for both May and June in my financial reports. I've sent email to general support & financial department.
The general support says I need to talk to financial directly, which I've already done, but no response at all. (I've been waiting for days).
I really don't know what to do at this point, hope all of you have already received your earnings.
I will keep the status updated.
A whole week past, no response from financial yet. Sad.
Be sure they will ignore to the end. I after the incident radically changed activities, i recieve all payments from apple but one payment with one month delay, but after that no longer want to spend time developing applications, I found an activity in which i can earn more money than when app developing. At last 2 years i think appstore is not place for single developers. Just a look, many app development companies make money with fraudulent subscriptions for 0.99$ apps., lot of paid reviews 5 stars, lot of paid 1 star reviews to sink a competitor, I do not play these games, but sometimes I get very strange reviews with 1 star.(About "imposing subscribtion" I do not have any app with subs, Or about "annoying advertising", i do not have ads in my apps)
I think - Right subsctibtion is only one possible way to take profit form app developing.
You need spend lot of profit to boots your sales, users pay for marketing not for time of developer/designer work/others. Boost sales have wave effect,but very short time.
Just looks on apple steps, they add advertising system in appstore, but just think "they take more money from developers for advertising in appstore", thats mean more money you need to spend to stay on the market, greed should have boundaries too, all think apple's commission is 30%, you need to buy mbp(1300$ update every 7 years) or any mac, you buy iphone($700 update every 4 years) and ipad($330 update every 4 years) to test it, you also need to buy apple watch(400$ update every 4 years), because xcode watch simulator works like sh.. and absolutely not realible method to test before distribute app with watch support.
Just calculate price of developing, 543$/y(for actual hardware mac iphone ipad watch) + 100$/y dev program + 133$/y rent of web server(i need it to store app content and other needs) = $776/Year - you pay for make apps.
Apple comission is 30% from all your app sales,+ appstore paid promotion from 10%-60% of earning, do you pay to designer? or photoshop? maybe professional translation of app interface and app store description/keywords/title ($200 per language)? or just Google Translate? sometimes users put one star for a bad translation, what you get?
Apple don't care, they calculate profit, you get only this "We are currently looking into this incident. We will let you know as soon as we have additional details."
P.S. I also have suspicions that the developers do not know the true number of sales, or they artificially underestimate them,
There was a case when deleted 35% applications from the appstore.
Surprisingly, but after this, revenue grew by 25%, it was not a bad applications, their average rating was 4.5 stars.
Thanks. I think you're right. This incident has kind of changed my mind of developing on iOS/macOS.
Two weeks past, and I haven't received anything related.