dyld: Library not loaded: /usr/lib/libauto.dylib (Simulator 9.3/Xcode10.2)

[ Run old project on simulator 9.3 in Xcode 10.2 ]


Screenshot

https://www.dropbox.com/s/kfcrky5609t3oh4/Screen%20Shot%202019-03-28%20at%2010.25.30%20AM.png?dl=0


dyld: Library not loaded: /usr/lib/libauto.dylib

Referenced from: /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation

Reason: no suitable image found. Did find:

/usr/lib/libauto.dylib: mach-o, but not built for iOS simulator

Accepted Reply

Same issue in following link

https://stackoverflow.com/questions/55389080/xcode-10-2-failed-to-run-app-on-simulator-with-ios-10


The new project which include objective c and swift class run on Simulator 9.3/Xcode10.2

It will crash and show "dyld: Library not loaded: /usr/lib/libauto.dylib"

Replies

Same issue in following link

https://stackoverflow.com/questions/55389080/xcode-10-2-failed-to-run-app-on-simulator-with-ios-10


The new project which include objective c and swift class run on Simulator 9.3/Xcode10.2

It will crash and show "dyld: Library not loaded: /usr/lib/libauto.dylib"

>Run old project on simulator 9.3 in Xcode 10.2


Using workspace(s)?


Is that project using legacy or new build system?


If new bs, I would toggle to legacy, then option-clean the build folder and try again.