I'm using XCode Version 10.1 to develop a watch app and an iPhone app with Swift 4.2. I'm trying to set up a connection between the two, and I need a way to debug both the watch app and iPhone app at the same time (I'm using my real Apple Watch and iPhone and not the simulator). I found a great description in a previous post on how to do this (first build and run the WatchKit app, then change target to the iOS app, tap the app's icon in the iPhone and then attach the iOS app process to the debugger). Although the breakpoints set in my iPhone app now gets triggered, the console output window for my iPhone app won't show any debugPrints set in the iPhone app.
Does anyone have a solution to this?